Lords of the Fallen Preview

There's a new preview of Lords of the Fallen to read through over at Edge Online, presenting us with yet another means of becoming familiar with City Interactive and Deck13's promising RPG.

Even at this early stage, Gop's team has achieved a feeling of weighty physical combat and movement. Harkyn trudges under the weight of heavy armour, visibly slowed by its bulk. Swings from larger weapons, such as hammers, aren't just slow, but really feel like they're testing the limits of his strength. Which isn't to say Harkyn feels underpowered: Lords strikes a fine balance between the heft of its weaponry and its hero's combat style, with successful strikes and well-timed button presses unlocking chains of smoothly animated attacks that deal extra damage to anything in their path.

Most of Harkyn's battles will be one-on-one duels against demonic footsoldiers of The Fallen, known as Rhogars. These enemies will come at him in different ways some might dash in and out of strike range and jab with spears; others are lumbering, armoured shells with swords so heavy that each missed swing leaves their weapon buried in the floor.

In battling these enemies, Lords doesn't limit players to any one combat style. While the game has a skills system, players won't be forced into any corners when choosing upgrades. Instead, you can switch weapons, gadgets and armour on the fly, allowing you to respond to whatever threat is bearing down on you. A light, nimble Rhogar might be too quick for Harkyn to land a blow of his Cleric's Hammer, so getting up close with daggers might prove a better strategy. By contrast, daggers are poor weapons against armoured demons better to let them put all their might into an easily dodged heavy attack, then pound at them with a double-handed axe as they attempt to recover balance. It's a case of finding which murderous key fits which fleetingly presented lock.