Might & Magic X: Legacy Blog Updates

There have been a handful of updates to the Might & Magic X: Legacy Open Dev Blog lately, including a Q&A with the Ubisoft Chengdu art team, an overview of how Legacy fits into the "overall continuity of the world of Ashan", and a closer look at some of the game's relic items. A snip from the last two:

The introductory movie of Might & Magic X: Legacy tells the story of the Archangel Uriel, and his machinations to rekindle the Elder Wars between the Angels (children of Light) and the Faceless (children of Darkness).

If you played the campaigns of Might & Magic: Heroes VI, this story probably sounds familiar. The brave heroes mentioned during the intro sequence, the ones who (saw through Uriel's lies) and prevented him from achieving his goals, are the main characters of Heroes VI.

Might & Magic X is actually set a decade after the events of Heroes VI. Several characters of Heroes VI also make appearances in Might & Magic X: Legacy, mostly in support roles like trainers or class promoters, and sometimes as quest-givers.

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Relics are unique and powerful items. In the previous games they were sometimes split in two categories: Relics and Artefacts. You might remember some of them from the old games: Aegis and Pellinore. Ghoulsbane and Iron Feather. The Mace of the Sun and the Scepter of Kings. Einherjar and Everstrike.

These powerful items are back in Might & Magic X Legacy, unified as a single category named simply Relics. Some are awarded by completing quests, other are found by killing bosses or hidden in the depths of the most dangerous dungeons. Relics don't just have a unique name and icon; they also have a text description telling their story.

But there is something different about the Relics in Might & Magic X Legacy. The moment you find them, they are already powerful items. But they actually gain experience the longer you wear them, unlocking new bonuses, and revealing more of their lore.