Might & Magic X: Legacy Early Access Patch 2 Released, Modding Kit Tutorial Video

Limbic Entertainment has treated us to a second patch for the Early Access version of Might & Magic X: Legacy, and while there are many improvements and fixes packed within, the main highlight is the release of the MMX Modding Toolkit. Start off by indulging in a 12-minute tutorial video:



And then read through a full list of the fixes:
Changes:
  • Modding Kit
  • Added Korean language version
  • Exchanged Secret Door models
  • Added Narrator Dialog after Death of Mamushi
  • Added Narrator Dialog in Front of Portmeyron
  • Added some new Interactive Objects (LiquidBarrels, Buff Statues )
  • Trap rework: traps now have a damage range instead of a fixed damage value
  • Start menu extra option added (with credits and modding sub options)
  • Passive abilities are added to the Spell book
  • Information added about abilities and spells of the advanced classes to party creation
  • Loc Patch 8 integrated
  • Added game options for:
    • Disable barks
    • Disable game messages
    • Floating damage numbers
  • Change opacity for tooltips and quest-/action log
  • Implemented new interactive objects: barrels, shrines, fountains and crystals
  • Indoor scene music for Sorpigal's chapel and town garrison
  • Monster animation update (some creatures have new and updated animations)
  • Minimap Notes implemented
Bug Fixes:
  • The combat with Iven will get stuck by following certain operations.
  • Enemies will repeat their dying animation and sound with a high probability.
  • The camera keeps turning to the ground in melee combat when interacting with the hillock at the same time.
  • There are some interactive objects which cannot be opened in world map.
  • The battle turns will freeze and cannot be recovered when encountering Coral Priestess in 3rd floor of Castle Portmeyron under certain circumstance.
  • Iven still has the ability "Focused" which should already be removed.
  • Iven loses melee attacking animation sometimes.
  • The exhaustion message in combat log frame will refresh at every step after loading.
  • The further damage of Poisoned condition is triggered by the process of in-game timer shaft.
  • The name of quest which received from Eileen displayed differently in dialog HUD and quest HUD.
  • Combat with brigands gets stuck by following certain operations.
  • Debug info appears in "Class" page when creating a new party by "Manual Creation".
  • The "Into Battle" button in Random Creation is not functional randomly.
  • The button "Into Battle" will not be functional in Creation under a certain circumstance.
  • The actual costing is not inconsistent with the displaying price of items when in warrior mode.
  • Game gets stuck when accepting quest from Maximus at certain condition.
  • The party gets stuck at a certain place in Castke_Portmeyron_1 under certain situation.
  • A lot of areas lost collision in map Agyn Peninsula.
  • The cure time of the altar is infinite, that may cause some unbalanced problems.
  • The "Select Difficulty Mode" page overlaps with the main menu after pressing "Exit to Menu" button within 16:9 resolution screens.
  • The party cannot pass a certain door in Castle_ Portmeyron_3 after killing Iven.
  • Ability "Focused" never triggered and replaced by ability "Boss".
  • The ability "Retaliation" can be triggered by range attack.
  • The party will slide to 1 or 2 tiles after killing any spiders.
  • The aggro-flag will turn yellow even if monster in the barrel have been killed under a certain circumstance.
  • Equipping a shield can't increase the block chance any more.
  • All increased damage values from skills are incorrect.
  • Items in vendor won't be refreshed if the next day coming without resting.
  • The character who cast Challenge on monster may not suffer damage from monsters' ability Sweeping attack.
  • The spell "Identify" cannot be applied if players put all unidentified items in Hireling package.
  • Monsters will stand after death in specific condition.
  • Enemies will lose their dying animation with a high probability.
  • The spider, Militia, Elite Militia & Luke will keep moving forward if the party keeps attacking and switches characters rapidly.
  • Player should pay 1500 gold again to hire the Pack Horse, but the shopkeeper said the party can take it for free.
  • The camera can spin around the hillock even if there's an obstacle at the grid which player stands.
  • Some NPCs in Sorpigal have the same appearances and portraits.
  • A warning message pops up after pressing ATL+F4 in game under certain specs.
  • Mamushi can both move and attack in one turn.
  • There are no traps in game on version 9017.
  • Teleporter at lighthouse 4th floor cannot be interacted when glowing.
  • Champion monster never dropped any loot after being killed.
  • Player cannot select the target when in ranged combat.
  • Player cannot get training or quest from Hamato.
  • The value of tooltip opacity in option menu is not functional.
  • Graphic of the shopkeeper in potion vendor displayed improperly.
  • There is a short line at the top of the "Adventurer" image in the "Select Difficulty Mode" menu.
  • Some items on help menu have extra obvious outlines.
  • The camera displayed improperly after encountering a Spider from barrel.
  • The chest box near Bear's room is not in the center of screen when turning camera towards it.
  • The text in the intro video cannot display completely under 800*600 resolution.
  • The option in dialog when talk to Aonbarr is not translated.
  • Some texts in options are not translated in Chinese.
  • Overlapping text in game menu.
  • Character can equip a spear without learning skill "Two-handed".
  • The textures of a room near stable are incomplete when using 4:3 resolutions.
  • An arrow overlaps language menu in options.
  • There will display double tooltip of the equipped two-handed weapon when comparing with the items in the inventory.
  • The price of players' item displays improperly when doing comparison with items in Vendor.
  • No further information displays in game message, when Elite Coral Priestess casts spell to a paralyzed character.
  • Add durability to equipment in order to reduce the damage frequency.
  • The message when moving to the entrance of dungeons is improper.
  • The magic damage displayed improperly after comparing 2 weapons with different kind of magic damage.
  • Rogue Mage's magic spell - Battle Spirit works incorrectly.
  • Attribute adding button cannot be clicked randomly.
  • Chinese translation of the option in Orlene's dialog is improper.
  • The {0} variable is improperly displayed in the tooltip of "Defend".
  • Monsters who have the ability "Boss" will be triggered twice to resist "Stasis".
  • The character who is in negative condition (Dead) still can open the secret.
  • Certain Items displaying above the mini-map are improper.
  • The effect of Torchlight will vanish after swithing scenes.
  • Information of broken two-handed weapon will be displayed twice in the tooltip of the hammer.
  • The attribute from ranged weapon affects improperly.
  • The log window cannot unfold when clicking the red X button to close the mini-map.
  • Monster will skip his turn when he suffered spell "Entangle" under a certain circumstance.
  • The unconscious character still can be poisoned by the Spider Queen.
  • Items in inventory keep disappearing without warning message as long as I drag them from slot to slot.
  • There are unexpected characters displaying in the game message of Traps.
  • Mamushi's ability Vindictive will be overwritten by Sweeping Attack.
  • Language in Options cannot display completely.
  • The quest log frame becomes corrupted after quick saving and loading the game.
  • 3D model of the monsters will be missing randomly.
  • The "Identify all items" still can be clicked even there isn't any unidentified item.
  • The tooltip of entrance on area map will remain on screen after being activated and triggering dialog.
  • It would be better to highlight Gold amount in reward game message.
  • Player cannot exit the dialog of "Hamato" after selecting 5th choice "Back".
  • The "miss" order in game message is randomly inconsistent with the tooltip of Shadow Cloak mentioned.
  • It actually displays a Buy Price, but is named as Sell Price in the tooltip of looting items.
  • It's improper to display a sell price for looting gold.
  • The texts "Level Up" will not disappear after dialog HUD appears.
  • Patch v1.1.1 cannot be applied.
  • The "Load" button is not greyed-out while no save-games exist.
  • The interaction icon is missing at a certain place in lighthouse_2 and player cannot pass it by pressing "Space" button.
  • There is an extra bracket in Aonbarr's dialog.
  • The descriptions of all slots in vendor are same.
  • The game message when monsters are performing Retaliation is disordered.
  • The game message of Mamushi's ability - Push displays at an improper time.
  • The graphic quality in Uplay patch version is much darker than raw version.
  • The map will lose functionality after players progress to Spider Lair without opening them.
  • One word is wrong in the Credits.
  • The attribute "Ranged Evade Value" is not displayed in game.
  • The bonus effect of skill Arcane Discipline is improper.
  • The game crashed randomly when activating Uplay overlay by pressing shift+F2 and then talking to NPC.
  • The spell Dark Vision has no function.
  • Player cannot retreat anymore when standing on a certain place in lighthouse_2.
  • The "Random Creation" cannot be clicked under certain situation.
  • The "Continue" button cannot be clicked even there isn't any skill points left under certain situation.