Path of Exile Reviews

Diablo III and Reaper of Souls might be front and center at this weekend's BlizzCon, but that doesn't mean we'd overlook Grinding Gear Games' recently released action RPG Path of Exile. New reviews below!

GameSpot gives it a 9/10:
Considering that Path of Exile costs you nothing beyond some Internet bandwidth, it provides an embarrassment of pleasures. If you like standing out in a crowd, you could toss Grinding Gear Games some cash by purchasing a cosmetic accessory, like a nature aura to surround your wand, or a pet ferret to tail you. I'm so fully committed to Path of Exile that I've spent a bit of coin myself, and my witch is only one of many wayfarers I intend to guide through Wraeclast. Many mysteries still await me, even in the savage regions I've already charted.

IGN gives it an 8.8/10:
Path of Exile successfully captures the spirit of older action RPGs and updates it for an experience that's as visually appealing as it's fun. The combat itself doesn't differ much from other examples in the genre, but Path of Exile distinguishes itself with a unique ability system based on gems and a labyrinthine passive skill system that permits the creation of almost any type of character. Leaderboards, PvP options, and lootable challenge maps spice up the higher level content, and an unusual bartering system staves off inflation in its multiplayer aspects. Best of all, it's free almost to a fault, revealing a compelling alternative path for free-to-play projects to come.

Stuff gives it a 9.4/10:
The depth of character development and itemisation leaves all other games in this genre in the dust. It really hits the mark in terms of bringing a solid combination of both loot hunting and loot building, resulting in a system that's both challenging and interesting.

And Massively forgoes any scoring:
Path of Exile is a lot of fun. The community might be filled with what seem to be 12-year-old man-children, but joining a group is very, very easy, and bartering items instead of swapping gold is a lot of fun. I played solo most of the time, but I have no doubt that I would need more help on higher difficulty levels. The item shop is almost too light, potions are awesome, and there are plenty of ways to customize your character. The game looks amazing at times, but the graphics and monster do get repetitive. But that's sort of the point of the genre, isn't it?