Might & Magic X: Legacy Blog Updates

A few more blog entries have made their way to the official Might & Magic X: Legacy website over the past week, including another "Answers From The Devs" session, an interesting piece on Japanese ports of Might and Magic titles, and information about the map notes that will be added in the next patch. Read on:
1. I strongly miss monster respawn in the outdoor areas and monster nests which can be destroyed!

Actually, having a general respawn was never considered an option whereas implementing the nests was something we wanted to integrate into the game for some time. However, we refrained from implementing both out of the same reasons. We don't want players to farm for XP just because it is possible or because they feel too powerless at the moment. Instead we would like the player to keep trying to best a challenge by adapting their tactics or by exploring the world and go looking for moderate challenges on which they can grow stronger. We want players to explore the world and to provide him/her with a sense of accomplishment by gradually (clearing) the world and its dungeons.

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8. Would it be possible to show the skill caps in the char sheet? (Which skill can this character learn up to Expert, Master, or Grandmaster?)

It's already there. In the character creation menu, it is indicated by the symbol below each skill icon. If you take a look at the mouse over tool tip of a skill, the reachable rank is shown in green text.

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20. Shopping could be more fun if there were more basic items, more enchantments, more trading options ((show me the basic/good/overpriced awesome stuff))

There will be no special trading options. However, more item tiers are planned, because we also think that currently there's not enough item variety to keep the item progress interesting. This includes literally all kind of items from armor pieces, jewelry, weapons, shields and the prefix/suffix probabilities and combinations of magic items. The design goal is to eliminate the (Oh, it´s the same dagger AGAIN)-feeling. Also, merchant offers will be a little more individual, fitting the merchant's location and background. For instance, the chance to find fire based equipment will then be higher at dwarven merchants.

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The whole MMX team here at Limbic Entertainment is currently working hard on the next patch. Today, I'm going to present you one of the features that will be in it: map notes.

Some of you have asked for it, while others laughed and said that a piece of paper does the trick, too. However, we think it's a nice little feature. Therefore Kutsi, a member of our programming crew, has recently implemented the map notes so they can be delivered to you with the patch.

First of all, important places or NPCs will be indicated on the minimap anyways when you move your mouse over it.