Dead State Post-funding Update #31: New Screenshots and PAX Prime Details

The thirty-first update to DoubleBear's Dead State Kickstarter campaign is ready for consumption, and this time there are a half dozen new screenshots on a display as well as a quick Q&A in regard to the demo that will be available at the forthcoming PAX Prime event. Here's to hoping that that one guy out there somewhere stops with the Atari Lynx port requests:
Here's what we're showing off in the demo:
-The first 2 days of the game (with an abbreviated intro to get into the action faster)
-First look at the starter allies
-Dialogue reactivity to decisions, ally deaths, and ally requests
-The shelter and the shelter's job board for assigning ally tasks
-Group combat, several weapons and armor types, statuses, and healing
-Zombies grapple, bite, and can takedown humans
-Allies/enemies killed by zombies will come back as a zombie
-A more dangerous group of human enemies
-Daily Results screen
-The Area Map
-Several combat areas
-New music tracks and sounds

Played through completely, it takes roughly thirty minutes to finish the demo, with several factors that can change the experience for each player. We'll be there to give a brief tutorial and answer questions along the way. The demo is based on our Alpha build, and as a work in progress, you can expect some changes from now until release.

We've got DoubleBear pins to trade for evacuation notices (look for our personnel handing them out on the show floor), shirts for sale (including Friggin' Chikin shirts), and for the first 100 or so people that play the demo per day, a special piece of swag.

And before we go, here's a list of common questions and answers in advance:

Can I record the demo?

-Absolutely. We're in the Indie Megabooth, no private showings here.

Who's going to be there from the team?

Brian (Project Lead), Oscar (Art Lead), Christina (Producer), Annie (designer/writer) and whatever team members happen to stop by and hang out at the booth for a bit.

Is Dead State coming out for Mac/Linux/PS4/Vita/Atari Lynx?

-We're still focusing our efforts on the PC version. We'll evaluate other versions after the PC version launches.