There's an interview with Spiderweb Software's Jeff Vogel on PixlBit this evening, with the Q&A celebrating the independent studio's twenty years of turn-based CRPG development. Congratulations on two decades of providing entertainment, Jeff:
PB: Your games encourage the player to create their own morality and storylines they inhabit very gray worlds, as opposed to the black and white universes of so many games. Do you think this is a natural result of true open worlds or a goal of your development process?
JV: I don't write open worlds, and there is nothing about an open world that forces one sort of storytelling or another. It's just a structure, and you can put anything in that. It's definitely a goal in my process. The first thing I write in any game is the story, and I concentrate from day one on making a story with lots of decisions, branches, and interesting ideas.
PB: Your new Avadon game, Avadon 2: The Corruption is set to come out in the fall. What sets it apart from earlier games you've done?
JV: Avadon 2: The Corruption will be the second game in the Avadon trilogy, and it will continue to tell that story. It will have a new character class, new abilities, and a lot of improved graphics, but it will still very recognizably be the successor to Avadon. Avadon was a huge hit for us, and we're thrilled to have the opportunity to continue that storyline. It should be out in three months or so. And, once again, you will be a Hand. Unlimited resources, your word is law, and you will have to crush the barbarians who threaten your nation. That basic setup leads to a lot of interesting carnage and decisions for the player.