Lords of the Fallen Preview

While titles like Dark Souls II and The Witcher 3: Wild Hunt got most of the spotlight at E3 in terms of RPGs, GameZone has taken some time to write about City Interactive's Lord of the Fallen, courtesy of a hands-off demo they were shown. Here's a snip on the allegedly Dark Souls-inspired combat:
Lords of the Fallen is an ARPG through and through, and actually takes a lot of elements and inspirations from Dark Souls. For one, the game wants to focus on very duel-oriented combat, meaning that rather than sending 10 enemies on you at once, you're generally going to be fighting an enemy or two at a time. While it sounds limiting, each fight, whether its a standard enemy, a miniboss or a giant monster, will feel tense, ande difficult.

A stamina meter will dictate your character's ability to dodge roll out of harms way, and swing their weapon a certain amount of times. Though there aren't classes per se, your character's behavior will rely on the currently equipped weapon. Each weapon class, from what we've seen three today, will have its own associated skill. For example, a hammer will allow the player to make a clone of himself, which will in turn aggro the enemy. Daggers on the other hand slow time, allowing you to get behind and score a critical finisher on the enemy.