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We've already covered the indie action-adventure/RPG Ghost of a Tale, inspired by titles such as Gothic and Dark Souls, in recent crowd-funding round-up newspost, but it's worth to do so again given that the IndieGoGo fixed funding campaign for the project has concluded successfully, raising â‚¬48,700 in total. Here's a very simple and quick overview of the project in the word of the sole developer:
Among the inspirations I could quote Disney's "Robin Hood", the fables of La Fontaine, "Redwall", "Winnie the Pooh", "The Secret of Nimh", "The Dark Crystal", the paintings of Alan Lee, John Howe, Paul Bonner, John Bauer, and many, many others...
Game-wise the inspirations could be found in the early "Zelda" games, "Ico", the "Gothic" series and "Dark Souls". Of course those are mere inspirations; this project can obviously not expect to compete on equal footing with those amazing games.
But my goal is to craft a small yet beautiful game with environments that look a bit like movie sets and characters that have a sense of stylization in their design, while retaining a certain simplicity and immediacy as far as gameplay is involved.
I know it sounds hockey but I'm really trying to recapture the sense of wonder I felt as a kid when I discovered the games from the 80s and early 90s. But with a AAA quality (as far as I'm able) that's very much up-to-date.
And here's an alpha teaser trailer:
I'm excited about this project, and looking at the trailer should hopefully do a good job explaining why. Either way, congratulations to Lionel Gallat, and let's hope that the final product can match both its impressive first showing and its rather venerable inspirations.