Mars: War Logs Interview

Given the game has just been released, at least on PC, you might want to read this interview with SPIDERS CEO Jehanne Rousseau on it, covering subjects such as the game's setting, story, the cyberpunk genre, the RPG systems of the title and more. Here's a snip:
How deep of an RPG is Mars War Logs? What kind of attributes will players have to customize in the game?

The players can choose between a lot of different skills that will impact the way they will fight (stealth, melee, distance, technomancy), they'll be able to choose some feats too (that will more impact the social abilities and the craft), to craft their own equipment improvement, to choose their companions, and of course thanks to the dialog choices modifying the story itself.

What creatures will inhabit Mars in this game?

Humans and mutants. But the humans were not the only one to suffer mutation, and you'll face some very strange creatures that once were something else.

Could you talk about the combat system in the game? Is it strictly weapon based or are there other abilities that players will get to use?

In Mars you shouldn't use always the same attacks, as your enemies will parry them more easily. You have plenty of possibilities, you should try them all : aside from the melee attacks, you can use a nailgun, you can sneak, create grenades and traps and later in the game you'll gain access to technomancy (lighting attacks, electric weapons etc).

Will there be any differences between the various versions of the game (PC, Xbox 360, PS3)?

Aside from adapting part of the GUI and the controls (and of course of the max resolution) there is no real difference between the PC and consoles