Jagged Alliance: Flashback Kickstarter Campaign Launched

The Kickstarter campaign for Jagged Alliance: Flashback has been launched, for which Full control is asking $350,000. The title is set in the 80s and deals heavily with the cold war, and going by the info on the Kickstarter page, is going to stay true to the vision shown in the first two Jagged Alliance titles. Here's a couple of snippets:
Jagged Alliance: Flashback is our vision of returning a once critically acclaimed franchise back to its roots, it's not a reboot, it's a reset!

Our main goal is to bring back the tactical turn-based action that the original Jagged Alliance games are known for - the game was a thinking man's game, a thinking man with lots of guns!

The games were unique in their blend of tactical turn-based action, controlling and maintaining squads of mercenaries, off and on the battlefield. As a player the decisions you made had a direct impact on how you played the game. Additionally, over-the-top personalities, memorable characters and role-playing elements made the games difficult to put away once you were hooked.

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With flashback we want to take you back to the cold war era and let you play the events that lead up to the founding of the international mercenary organization called A.I.M.

The story is set in the mid-1980s, on the Caribbean island group of San Christobal.

Following a coup d'état a socialist regime has been established on the island, a change that undermines the U.S. presence in the area.
Seizing the opportunity, a hard-line fanatic general leads an elite U.S.S.R. military unit to establish a military base right under the nose of the U.S. Under the guise of shipping humanitarian aid, large amounts of cargo and military hardware are headed for San Christobal. A Russian presence larger and closer to the U.S. than Cuba could potentially tip the balance of power and turn a cold war into a steaming hot one.

Under secret orders from the CIA it is now up to you to assemble a team of capable mercenaries, restore the democratic government on San Christobal and drive out the U.S.S.R. presence, by any means necessary.

We are aiming to build Jagged Alliance: Flashback around the core pillars that made the originals great; the deep strategy, the thrilling action and character RPG elements. The core game is essentially split up into 2 layers, a strategy layer and a tactical layer.

As a final note, the developers don't own the Jagged Alliance property and have licensed it from BitComposer, though they aren't going to fund the development themselves. After the problems Shadowrun Returns has recently encountered, apparently partially because of the contractual obligations they had to fulfill with Microsoft, I feel this is important to note.