Telepath Tactics Kickstarter Update #5, $26,595 and Counting

A new update has been released for the Telepath Tactics Kickstarter, giving us a brief update on the stretch goals status, and why developed Craig Stern thinks it'd be important to hit both the one for dungeons and the one for procedurally generated levels.
Thanks to your generosity, we're currently sitting pretty at $24,690 pledged, which leaves us only $3,310 away from having proper dungeons in Telepath Tactics. Traps, buttons, levers, openable doors, stone blocks and pressure plates--I don't know about you, but I'm actually pretty excited about this one!

Mind you, I'm not just excited about the tactical and level design possibilities that proper dungeon functionality opens up for Telepath Tactics: I'm also excited about how this could intersect with the third stretch goal. The third stretch goal is procedural level generation. Just think about that for a second. Dungeons, procedural level generation; dungeons, procedural level generation. Is it just me, or is there is a distinct possibility that Telepath Tactics could end up with the capacity to generate unique, procedural dungeons filled with monsters, puzzles, traps and treasure? Call me crazy, but I do believe that that could make for some legitimately entertaining optional side missions, and add a good bit of replayability to the main campaign in the process.

So that's where we're at: just $3,310 away from having proper dungeons, and the ability to procedurally generate them (along with other, more conventional battlefields) is now visible off on the horizon as well. What do we think, folks? Shall we press on? (My vote is for "Yes"!)