Elemental: Fallen Enchantress - Legendary Heroes Development Update

Stardock's Brad Wardell took to the Elemental forums late yesterday to bring us a development status update for the upcoming Legendary Heroes expansion pack for Fallen Enchantress. Some of the lesser enhancements that are well worth mentioning:
The Graphics are just plain better

I know some people have said that they don't care about graphics. But the fact is, graphics matter. They sure do to me. I won't give up game play for graphics but in the picture above, in FE, that dragon would have no shadow and it really takes some people (like me) out of the experience.

Better UI

First, units now get a preview of their path before moving. Just mouse over where you want to go and a path will show up with how many moves it takes.

Second, the button button is now yellow if you have an idle city or units with moves left. We don't force you to deal with all those things but you now have the choice.

Third, your relations with other players is now displayed at all times in the power list (see the smiley or frowny faces next to tehir names).

Much bigger maps

I finally did the math and huge is about 50% bigger than large. So it's pretty big. Now, if you're running 32-bit, we're going to see how the beta goes. In the game pictured here, a 32-bit machine would have run out of memory. There's nothing more we can do about that. This is a game that has thousands of units, each with their own unique equipment and that is, unfortunately, expensive. But we want to hear from 32-bit players directly on what they experience on it.