Neverwinter Interview

There's a new interview with Neverwinter's Andy Velasquez over at MMOUnion this evening, during which the Hungary-based website quizzes the lead producer about mounts, quest complexity, day/night cycles, whether there will be branching storylines, and more. A sampling:
6. Would you tell us a few things about the skill system and battle system of the game?

Our combat system is one of my absolute favorite features of game as it really addresses one of my major problems with MMOs. When I play MMO's I love advancing my character and questing with my buddies but the actual act of fighting mobs and doing the quests has always been, lacking for my tastes.

With Neverwinter we took a lot of queues from really great action RPGs that you'd find on PC or consoles and made a combat system that makes the actual killing of enemies and going on quests for the lifetime of an MMO character really enjoyable.

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12. Will the most popular Foundry contents/creations be added to the game?

All Foundry content that passes the minimum peer reviews gets added to the game! Any user can go up to a job board or well informed bar maid and see all the approved Foundry content directly in their game.

We also have plans to Feature the best of the best user generated content with n game promotions, better rewards and in game fame for the authors.