Torment: Tides of Numenera Kickstarter Launch Date Announced, Interview

Brian Fargo and inXile have pinned down the launch date of the Torment: Tides of Numenera Kickstarter at March 6th, at least judging by the amount of articles like this one from Rock, Paper, Shotgun that have popped up and this NSFW video endorsement from Chris Avellone.

In case this isn't enough, IGN has managed to get an exclusive interview with the developers with a plot outline and new details on the project. Here's a couple of selected snippets:
The latest project from Wasteland 2 developer's inXile, Torment: Tides of Numenera is extremely early in pre-production (its Kickstarter campaign goes live Wednesday, March 6), which is to say that everything about the game is still very much a work-in-progress. But ask Torment: Tides of Numenera Creative Lead Colin McComb and Project Director Kevin Saunders, and they definitely know where they want to go. How well the Kickstarter campaign does will greatly determine how they get there, and what (there) will look like, feel and play like when players arrive.

(Essentially you are waking up, not as somebody who has lived a full life already, but as somebody who has not lived a life at all,) McComb tells IGN. (You are the cast-off shell of somebody who has learned how to skip from body to body over the centuries. This person is escaping a dreadful hunter. He [realizes], (Oh, well, looks like this body's doomed.) He skips out of it, you fall to earth, you wake up, and you're not dead. You're like, (Who the hell am I?)

...

"The Bloom is also a predator that feeds on intelligence or intelligent life. At the same time, it's unpredictable. It's an enormous, city-sized thing. People build their homes in there. The reason why is because this thing extends its tendrils through multiple planes. You can cross one of its tendrils and find yourself in a place of pure light, where all matter is transmuted to consciousness. You can find something there and bring it back, and suddenly it becomes a physical thing in your hand. But the problem is, you don't know at what point the Bloom is going to turn on you and devour you. So the people who live there are all just a little bit crazy. They're extraordinarily paranoid. They're also extraordinarily superstitious, because they all have their own little rituals. It's like a tiger defense rock. Do you see any tigers? No? Well, it must be working.)