Wasteland 2 Interview

The latest Wasteland 2-focused interview comes our way via NowGamer, and seems to feature the same questions we've been getting used to by now. Here's a snip:
How has Kickstarter funding changed the development process?

I think different developers would give different answers but for us it has forced us to be very clever about tool use and getting assets created or bought for less than in the past. Fortunately the Unity store has really helped in this regard. It has also created a stronger communication early on in the development process so that there are no surprises at the end.

How did you work out your original goal total?

We looked at a fairly short development cycle combined with a smaller scale project and assigned our overhead against that time frame. The original number was the minimum for us to create something to satisfy the RPG crowd.

As the funding rose we continued to add more writers, a larger world, more art, increased music etc. Dollar for dollar we made sure that the money was used wisely and I'm in a great position to deliver something really special.

We are also fortunate that we have catalog sales like Bard's Tale which gives us a little breathing room.