Grimoire IndieGoGo Goal Not Met, Demo Coming Soon

Cleve Blakemore, legendarily insane CRPG community member and game developer, has posted several updates on the Kickstarter-esque IndieGoGo campaign for his upcoming old-school dungeon crawler, Grimoire. Unfortunately, he's only reached $10,000 out of his $250,000 goal, and with the campaign completed, he won't be seeing any more. However, he says the money from the campaign was never required to launch the game, and was only there to serve as incentive to get him working on it harder.
A few days left in this campaign, ironic the demo will be out shortly, along with the launch of the all new campaign inclusive of the pledges that have been made so far.

There will be a new pitch video, new footage of the game and much improved overview of what the finished product plays and feels like.

Please remember, anybody that pledged to this campaign, that the release of this game was never contingent upon making any goals to raise money. The game was in a 98% completed state when the campaign started. This campaign was all about giving me the incentive to get off my ass and finish it and it has succeeded admirably. Any money that came in through this campaign was intended first to fulfill all pledges to it and then if we made more it was to be used to enhance the graphics, sound and music wherever possible.

I think I would have never discovered there was a glitch in the Fastgraph library or other problems with the code if I had not had that pressure to investigate and eliminate them.

I have a couple more mandatory things to include in the demo (like a shortcuts/help screen) and I expect it will be packaged up very shortly and released in the coming week.
At the very least, it sounds like we'll have a demo of the game to try out very soon.