Designing The Witcher 3: Wild Hunt Video Interview

GameInformer is offering the first feature of their Witcher 3 website hub, a video interview with CD Projekt RED's director Konrad Tomaszkiewicz and lead quest designer Mateusz Tomaszkiewicz. In the video the CDPR folks discuss how they're implementing feedback in the third title of the saga: more side quests, more responsive combat, a smoother difficulty curve (but without using aids such as level scaling, the developers' model is apparently Gothic), a new tutorial that will be part of the story (don't see what was wrong with the skippable one they put in the Enhanced Edition, to be honest), a less political story and more.