Eador: Genesis Review

Another review of Snowbird Games' Eador: Genesis graced the web over this past weekend, and this time it comes to us via HalfBeard's HUD. There's certainly nothing wrong with an overall score of 4.5/5, is there?
The four heroes you have to choose from are each different in their abilities, all offering their own strengths and play styles. The commander will allow you to quickly recruit a larger number of units into his army and also buff their base abilities. The wizard has an obvious focus on spell casting. The scout is a ranged hero but has interesting abilities relating to exploration and pre-battle abilities. Finally the warrior has the most health and is able to load up on heavy weapons and armor making him one of the most singular powerful units in the game. Each time you recruit a hero, the price for recruiting another will shoot up, and the price for recruiting another of the same type will go up even more so. This works into the games tough choices dynamic, as while it's possible to get more than one hero or two of the same type, it's so expensive that as you'll be giving up so much gold in exchange for the extra heroes you'll spend a lot of time considering if you made the right investment.

Speaking of investments Eador: Genesis is going for only six bucks. That's pretty magical deal for a game that's giving Conquest of Elysium 3 a run for its old school turn based fantasy strategy money. They are two very different games though. Where COE3 will have you rambling through a huge map constructing your army out of whatever comes to hand, Eador: Genesis makes you focus on a creating a certain strategy and sticking to it. It does so by limiting the amount of heroes you can recruit , only allowing you to build a limited number of unit recruitment buildings in your stronghold and making you give up much-needed expansion time to take the chance exploring your existing realm for goodies.