GB Feature: Guild Wars 2 Review

The team at ArenaNet has made good on their promise to bring us another subscription-free fantasy MMORPG in Guild Wars 2, but did the sequel live up to the lofty expectations they instilled within us prior to its release? Check out our full review to find out:
The dynamic quest and event system in Guild Wars 2 is by far its most interesting feature, and the reason I dedicate a whole section of this review to it is because it's simply inseperable from the game. It's the biggest draw to it, and at least for me, defines almost everything about its gameplay. It goes a long way to make Guild Wars 2 stand out from most other MMOs, which is something that's crucial for success in what has become a pretty tired genre.

The easiest way to describe it is that, rather than receiving quests from NPCs with exclamation points above their heads, the game world simply has stuff going on in it at all times. Maybe there's an ongoing battle between two factions, with each of them taking and losing ground in an endless cycle. Maybe odd jobs around a town need doing. Maybe a hunting party is trying to make the world safer. Every region of the game world has at least 15-20 of these, and it's nearly impossible to avoid them. If you go without finding content too long, or pass by a certain location with an ongoing event, the game is friendly enough to even send an NPC to spread the word and take you to it.