Six Things That FMV Wants in Fallout 4

Fueled by speculation that Fallout 4 is currently in development, the editors at FMV Magazine have put together a list of what they want in Bethesda Softworks' inevitable post-apocalyptic sequel. A couple of said suggestions that I wouldn't mind seeing myself:
In the same way that The Elder Scrolls titles have you select a starting race to further individualize your adventure, it could be very cool if the next Fallout allowed you to play as an intelligent Super Mutant, a hideously-deformed Ghoul or a half-robotic cyborg, as well as a humble human.

This choice would affect the way others treat you in the gameworld, the kind of factions you can join and relationships you can form, and also provide specific perks, bonuses and stat differences allowing you to experience a very different playthrough depending on this initial decision.


The ability to '˜mod' guns in New Vegas with scopes, damage boosts etc. was a definite step forward in this regard. But it would be fantastic to extend these possibilities much more in Fallout 4, allowing players to fully customize and create their own unique weapons. How about a quadruple-barreled shotgun? Or the ultimate sniper rifle with a silencer, scope, laser-sight, armour-piercing ammo and rate of fire to rival a full-throttle machine-gun? You could also design and formulate your own traps and grenades.

Likewise, how about the ability to buy or procure a huge range of cybernetic upgrades and implants that can improve everything from eyesight to aim; from strength to speed? Each could serve up simple boosts in S.P.E.C.I.A.L stats, or more complex perks and abilities, and if you add enough to become an all-out android, it could have a significant impact on the way others react to you.