Ultima Forever: Quest for the Avatar Interview

If you're curious about BioWare Mythic's own take on Ultima, Ultima Forever: Quest for the Avatar, you might want to read this interview with executive producer Jeff Skalski, brought to us by games.on.net. Jeff talks about the classes of the title, why we won't be able to play the game offline, the "visceral feel" of the combat system and more. Here's an excerpt:
GON: The website mentions that you can (become the Avatar). Does this mean that the role of the Avatar has changed from its previous meaning in the original Ultima games, where it was the same person each time, transported to the Ultima world from ours?

Jeff: The moongates have been opened and people from Earth are being pulled through. You are an Avatar on a journey to prove worthy of the title and once again touch the Codex of Ultimate Wisdom. Britannia is the need of many.

GON: Will the gypsy woman from the series (who also appears on the site) play a role? Will the virtues be used to adjust your game experience as before?

Jeff: Yes, in fact she greets you from the moment you play and pulls you into Britannia before you land at the feet of Celeste. Your choices will impact your path through the game. Different quests may appear, new gear will unlock and ultimately you'll gain access to the Stygian Abyss to seek the Codex.

GON: Will I have to brush up on my runes? I'm a bit rusty.

Jeff: It wouldn't hurt. Knowing your runes is not required to play, but we do use them in the world. You may see them in the background during your adventures or perhaps hear them when a nearby player casts a spell. We are using the runes more for flavor in the game.