Shadowrun Online Kickstarter Project Update #1, $81,000 and Counting

Since the last time we checked the Shadowrun Online Kickstarter has raised $81,406, enough to convince the team it was time for a first update, which, aside from the usual thank yous and links to the official website, also gives us an update on the gameplay and reward tiers. Since it seems to me that it's the most interesting part of the update by far, that's what I'm going to quote:
Gameplay

Walking around in the sprawl and our other hubs, players are going to move in real-time, changing to turn-based once you enter combat. We have recently implemented the pen and paper action system (free,simple, complex action) and it works great! The turns are fluid, you don't have to wait too long for other players and best of all movement (which is MUCH more important than in the pen and paper version) becomes an interesting tactical choice. It feels like the right mix of action and tactics befitting the game. We didn't expect the initiative and action system to transfer SO well and we are quite happy with the basic system now.

New all digital reward tiers

Some backers mentioned they would appreciate lifelong subscriptions at an earlier reward tier - well, the rewards are calculated based on the mix of physical and digital goods, so we now offer two new all digital packages at lower tiers, which we hope will be more to your taste.