Malevolence: The Sword of Ahkranox Kickstarter Drive Launched

If there's one thing that Legend of Grimrock proved, it's that the Eye of the Beholder/Dungeon Master formula still works very well today. And that's why it's exciting to see the indie team behind Malevolence: The Sword of Ahkranox launching a Kickstarter campaign that will hopefully ensure that the promising "infinite RPG" makes it onto our hard drives sooner rather than later. Only $6000 to reach, here:
Malevolence: The Sword of Ahkranox is an indie game development project founded out of Brisbane, Australia and is involving nearly 30 people from all over the world in places like California, Scotland, Great Britain, New Zealand, and more. The aim is to recreate the amazing turn-based, first person RPGs from the golden age of PC gaming using modern game engine technology.

Rich classics such as the Might & Magic series, Eye of the Beholder and the like have inspired this new title which, when finished will put its players into a literally infinite fantasy world filled with procedurally generated content. The Sword of Ahkranox isn't trying to compete with the larger, professionally developed RPG titles out there, but instead our aim is to fill a large gap that we believe has existed in game technology since the mid-nineties. It is definitely a must-have for all enthusiasts of the quintessential RPG.

The game's procedural engine can generate an infinite number of weapons, items, spells, monsters, dungeons, cities, countryside and even dialogue, allowing the player to explore the game with no end and no reason to stop.

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'¢ The game is an homage to classic RPGs such as Eye of the Beholder, Might & Magic, Dungeon Master, Stonekeep, etc
'¢ Movement is grid-based and turn-based
'¢ It is set in an infinite, persistent world (yes, persistent, too!)
'¢ The world is rich and full of dungeons, crypts, forests, cities, vast oceans and more
'¢ World is NOT randomly generated, but it IS infinite, so you can share what you find with friends
'¢ Items, weapons, quests, locations, maps, NPCs, even dialogue are generated by the game
'¢ Even some graphics such as weapon images are generated procedurally
'¢ The game is nearly finished, but we need some extra funds to add the final layer of polish to make the game as good as it can be