Why inXile and Wasteland 2 Are Better Off Without a Publisher

The latest in Wasteland 2 coverage comes to us via Gamasutra that has an article-style interview with Brian Fargo about the reasons he went with crowdfunding for Wasteland 2 and how it will benefit the project. Here's a few excerpts:
"The great part about this game being funded by the fans is that I don't need to figure out how to get to a different audience," Fargo said. "I've had a lot of people ask me, 'Well, what will you do for the console crowd?' But it doesn't matter!"

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"For Wasteland 2, the PC is the root of the product. The Fallout series, at least for now, is focused more at a console group, and for me, there's a major difference. There's a lot of people that loved Fallout 1 and 2, and Fallout 3 just isn't what they want. To me, Wasteland 2 is for those people," he said.

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"When I get feedback from the users, I know a good idea when I hear it, and I know a consensus when I hear it. I'll make that decision myself. Now, if I'm working with a publisher, they can tell me what to do, I can disagree, and they'll say, 'we don't care.' There's a huge difference," he said.