Kingdoms of Amalur: Reckoning - The Legend of Dead Kel DLC Community Q&A

The first part of community Q&A with lead narrative designer Andrew Auseon centered around the upcoming story-based DLC The Legend of Dead Kel has been published on the official Kingdoms of Amalur: Reckoning forums. The Q&A provides answers on the DLC's zones, whether we will see characters from the main game reappearing, how many hours of gameplay it adds and more. Here's a snip:
About how many hours of gameplay does this add? By Hypnosis

In our estimation, The Legend of Dead Kel adds more than ten hours of new content, and I would say that might even be a bit conservative. The expansion includes a new main quest, side quests, free-form quests, as well as a whole series of unique quests geared to the discovery and renovation of the vast Dverga keep of Gravehal. The Gravehal quests alone will keep you busy for a long time, exploring the island for ways to upgrade your estate, and for new castaways to recruit.

Is this going to be a level-increase area, or will we play through it all at lvl 40 (or whatever thereabouts we are when we beat the final boss)? By Jazrial

Like much of the Reckoning world, the island of Gallows End has a particular level range, specifically level ten and up. The Legend of Dead Kel does not increase the level cap. However, it does feature some new enemies, and mini-boss characters, most of which are unique, and a pretty tough challenge, even for the most battle-hardened warrior.