Tomes of Mephistopheles Preview and Gameplay Videos

Before I let you dive into three separate alpha gameplay videos showcasing Kot-in-Action's Tomes of Mephistopheles in all of its dungeon-crawling glory, I'm going to point you over to this new hands-on preview that just went up on The Adrenaline Vault. An excerpt:
ToM's first-person combat succeeds at being very fluid and fast, using quick combinations of both melee attack and spells. Enemies don't just charge at you, but bob and weave like they should. Combat is collision-based instead of using hidden dice rolls, meaning it's how well you fight that matters, not the numbers next to your name. The magic system in particular is well thought-out, letting you customize what you cast and how. For instance, you can alter how a spell moves, what kind of area it affects and how it's guided. You can also add chain effects and multiple elements.

However, dungeons get lonely, no matter how large their monster tables are. That's why ToM supports multiplayer of both co-op and PVP varieties. Using randomly generated persistent worlds, just like in Terraria or Minecraft, the game features characters you can take online to explore, fight, and even engage in clan matches.

Alright, on with the footage: