Legend of Grimrock Development Update, "The Game is Almost Done"

In this week's development update to the official Legend of Grimrock website, the team shares the exciting announcement that the game has officially shed its beta state and reached Release Candidate 1 status. Only a handful of weeks to go before we're dungeon-crawling with a party of four:
Well, the game is almost done. And amazingly, it's still pretty entertaining even for me to wander in the hallways and fight some monsters and solve puzzles even though by this point I should already be seriously overdosed by the game. And some of our friends who have been testing the game have already played the game through twice or more! Needless to say, all of this seems very promising to us and we hope the game will find its audience when it is released in April. :D

Oh, and what was it specifically that I meant by the game being (almost done)? Well, we're no longer in beta, baby! On wednesday, we built the RC1, or release candidate 1, version of the game. This means that we (freeze) the development of the game (by stopping adding new features, basically) and start concentrating entirely on getting the game as stable as possible for the release. If something pops up that absolutely needs to be added to the game, it's quite possible that we'll have to wait until we do an update. Among the last things we improved on the game were: additional polishing of some of the GUI elements, save/load game dialog overhaul, some improved monster animations and miscellaneous level tweaks. I know the list of changes doesn't look that impressive or sexy at this point but we needed to move carefully so we wouldn't introduce any new bugs.

Since we start to slow down little by little with the actual development of the game itself, we start to work more on all the other things that just need to be done for the release. A lot of it is related to marketing and I'm sure that no one is surprised to hear that me and Juho have been spending some quality time with Fraps video capture software lately. ;)