Dragon's Dogma Developer Blog

In a new blog entry to the Capcom Unity website, Dragon's Dogma designer Kento Kinoshita covers the game's pawn system while also providing us with a handful of screenshots to illustrate the text.
In this game, the player does not just singlehandedly decide if the main pawn does this or that. The main pawn learns from the way the player's moves, will, and the decisions the player makes.

・When faced against a group of enemies, does the player take down the stronger enemies or the weaker enemies first?
・Does the player hesitate or go right into battle? Does the player flee?
・About how much damage will the player take before they heal themselves?
・At what time does the player give orders and what do they want?

Every time the player does something, this will have an effect on the pawn's thoughts and movements. To sum it up, the main pawn will not just look how the player wants them to, but the main pawn will also know the player's likes and habits better than anyone else.

Also, by using particular places in the cities and villages known as (armrests), the player will be able to educate their main pawn. Through a simple exchange of conversation with the main pawn, the player will be able to decide on what characteristics and attributes will be increased.