Crowd-funding Gives Hope to Mid-size Game Developers

That's the title of a new feature story on VentureBeat that includes commentary from inXile Entertainment's Brian Fargo about the doors that the Kickstarter funding craze has opened. Surprisingly, he even mentions the possibility of remaking The Bard's Tale (Tales of the Unknown Volume I, not the 2004 action RPG) after he's finished with the Wasteland reboot - which he suggests will be some kind of an online game:
He recently relaunched The Bard's Tale originally developed in 1985 and remade in 2004 on the iPhone and saw an outpouring of appreciation from nostalgic fans. The game made it into the top 10 ranks on the App Store in December. A full remake of the game might be possible if Fargo can raise the money through crowd-funding sources.

But before he takes on The Bard's Tale again, Fargo is thinking of dusting off his game Wasteland and funding it through Kickstarter. He wants to hear more fan feedback before starting the funding process, but he is seriously contemplating raising money through the crowd-funding process.To do the game right, he would need more than $1 million.

(In almost every single interview I do, the game press asks me if I'll ever do Wasteland again,) Fargo said.

The 1988 version of Wasteland was a post-apocalyptic role-playing game with large parties. After it came out, Interplay switched over to making Fallout games as single-player titles, but Fargo has wanted to make an online multiplayer version of Wasteland for the Internet, where large parties can come together and play the game. For now, Fargo doesn't think that Kickstarter is big enough to fund big-budget console games.
I don't think anyone wants an "online multiplayer" version of Wasteland. The only way I'm giving him my money is if it's old school, single player, party-based, and sporting plenty of choices and consequences. You know, like the original.