Star Wars: The Old Republic Reviews

It's time to round up another fistful of reviews for BioWare Austin's Star Wars: The Old Republic, just in case some of you are still contemplating an extended return to the MMORPG genre.

IGN does the second opinion thing:
Though, as solid and refined as the MMO gameplay is, I'm a bit tired of that formula. I know it works, but I was hoping for something more or newer. As neat as the classes are, they still fall into the trap of the Holy Trinity Featuring Tank, Healer, and DPS. BioWare breaks out of that box a little bit, but I was hoping that the studio was more daring in defining, rather than refining, MMO concepts.

CBS News goes scoreless:
Perhaps most important to its success, however, is its mass appeal. Yes, it's an MMORPG - and a very good one at that - but it's also a BioWare game, full of the depth and polish that is to be expected. If you've played Mass Effect then you have an idea of just what this game developer is capable of. Then there's the fact that it's a Star Wars game - a massively multiplayer Star Wars game - complete with the opening title scroll, bounty hunters, blaster and lightsabers. For most, this is just too much to pass up.

AZCentral leaves us without a score, as well:
Plus getting to level 50 within the first month of the game's life took a significant effort. The payoff so far has been trudging through pretty difficult and randomly rewarding quests where I never really feel overpowering or otherwise impressive.

It feels as if the month of playing has all been a build up to getting destroyed while I try to learn more disciplined combat tactics and work to upgrade my stats for even harder quests.

VideoGameWriters gives it a 4.5/5:
Star Wars: The Old Republic is a massive game. You can easily clock in more than two hundred hours on one character. With a game of this scale, it'˜s impossible to make a perfect bug-free experience. In the grand scheme of things though, its strong launch and weekly patching should make it a major force in the MMO market. Its biggest weakness is not quality of game or content, but subscriptions. With many companies phasing out those fees, can it hold up in this market? It's tough to say. I have a feeling SWTOR is sure to stick around in some form or another for a long time. Between eight different storylines, Flashpoints, Warzones, and a continuing stream of content on the way, it's one of the best new MMO investments a player can make.

And then Zero Punctuation gives the game his typical NSFW video critique.