GB Feature: Dungeons & Dragons: Heroes of Neverwinter Review

After spending a few weeks with Atari's Dungeons & Dragons: Heroes of Neverwinter, we're ready to issue our full review of the Facebook-powered RPG. If you don't mind the lack of options and logging into a social network just to get a turn-based D&D fix, then perhaps this one's worth your consideration:
One thing that Heroes of Neverwinter gets right above all else is making D&D approachable. The begins with a guide, Edrick, helping you through a number of tutorial areas which introduce the game's basic functions - fighting enemies, healing, using items, trap detection, etc. - and this is pretty well-designed even if it's framed in a silly context ("Don't you remember? You inherited a house in Neverwinter! That's why you're here fighting goblins in the woods!").

What's more, Heroes of Neverwinter has a very good user interface, especially for a Facebook game, and I think even a full-priced retail product could take notes. Context-sensitive radial-style menus make it extremely easy to perform actions in combat, and the game has a very clean and uncluttered look. Getting into D&D has never been easier, and if there's one strength of Heroes of Neverwinter, it's allowing your non-gamer friends to jump in without too much trouble.