Drox Operative Blog Update: Ship Components

Soldak Entertainment's Steven Peeler has penned two more blog entries for their upcoming sci-fi action RPG Drox Operative, the pair of which focus on ship component requirements, durabilities, categorizations, and more. Since I believe we've already linked to the first part previously, I'll quote a bit from the second part:
Passive components are ones that are always working and require no input from the player. Some examples of these are Plasma Drive, Deflectors, Composite Armor, Stabilized Weapon Mounts, and Beam Amplification.

Active components are ones that the player has to initiate the usage each time but you can use them as many times as needed (there are reuse times though). Some examples are Ion Cannon, Helical Railgun, Anti-Matter Torpedo, Nanomite Bomb, Fighter Bay, Flares, Magnetar, Emergency Power, and Jamming Spike.

Consumable components are ones that the player has to purposely use, but unlike active items you only get one use per component. The nice part about consumable items is that they don't need to be equipped to use; you can use them straight from your cargo hold. Some examples are Emergency Nanite Repair and Energy Spike.