Wizardry: Labyrinth of Lost Souls Reviews

Since its release for iOS systems, we have rounded up two new reviews for Wizardry: Labyrinth of Lost Souls, both, of course, based on this portable release of the Japanese dungeon crawling title.

GameZebo, 2.5/5.
It's fairly obvious that Wizardry: Labyrinth of Lost Souls is a mediocre port of a console game. It feels like a game that belongs on a much larger screen, without a touch-based interface. That's too bad. Beneath the clunky controls, the low-resolution graphics, and the lack of intuitive gameplay, I'm pretty sure that there's something special here. Unfortunately, I'm not certain that it's worth the time or frustration to discover just what that something is.

Touch Arcade, 3.5/5.
"Not for everybody" is probably the best thing I can say about a title like this. On the other hand, if you cut your teeth on this stuff back in the day, slipping into Labyrinth of Lost Souls may feel like putting on a well-worn glove. Accepting quests and gathering loot, or even grinding to level your characters, can still be appealing and surely fulfilling for the right gamer. However, since most gamers are not used to working so hard to keep their characters alive anymore, I believe Wizardry will satisfy a very limited audience. The game demands a high level of competence from the people who choose to play it, and there is no hand holding whatsoever.

In an age where we are literally led through our games, often with more instruction than necessary, Wizardry stands as a testament to the games that may have made us gamers by a very different set of standards.