Might & Magic Heroes VI v1.1 Patch Released

Not only does Black Hole's version 1.1 patch for Might & Magic Heroes VI contain a number of bug fixes for day one purchasers, but it also adds five more multiplayer maps for a total of fifteen maps to be used in custom games. Here are the full patch notes:
'¢ Adding Dynasty Weapons for the Altar of Wishes not present in version 1.0:

 o Batu's Totem
 o Assassin's Blade
 o Will of Urgash

'¢ Adding 4 new Multiplayer Maps and the map a (bridge too far) not present in version 1.0 for a total of 15 custom maps:

 o Brimstone's Gold
 o Feuding Duchies
 o Fortress of Honour
 o Silence of the Ancestors

'¢ Optimized memory usage

'¢ Several AI tweaks:

 o Build order improvements
 o AI resource management improvements
 o AI does not convert captured towns if it can not be protected
 o AI does not build buildings in captured towns if it can not be protected
 o Improved decision making between building and unit purchase
 o Fixed marketplace usage (uses it when it is worth to use)
 o Tuning on skill path choices for primary and secondary heroes
 o Improved cooperation among primary and secondary heroes
 o AI Captures mines faster
 o Increased efficiency for AI town defense
 o Advanced and basic town portal usage improvements

'¢ Balance and General Changes:

 o Default hero attack damage has been reduced to 300-340 at level 30 (from 400-450)
 o Defend action gives +10 Might and Magic defense instead of +15
 o Stand Your Ground and Mass Stand Your Ground do +7/+9+12 and +5/+6/+7
 o Heal and Regeneration requires 20 mana to cast (instead of 15)
 o Arcane Exalation III gives +3 Magic Power (instead of +2)
 o Arcane Ward III gives +3 Magic Defense (instead of +2)
 o Assailant III gives +3 Might Attack (instead of +2)
 o Charismatic Leader III gives +3 Leadership (instead of +2)
 o Defender III gives +3 Might Defense (instead of +2)
 o Destiny's Chosen III gives +3 Destiny (instead of +2)
 o Rampage bonus changed to +5/+7/+8 Might Power (instead of +5/+6/+7)
 o Resilience bonus changed to +5/+6/+7 Might Defense, +10%/+12%/+13% Health (instead of +3/+6/+9 Might Defense, +3%/+6%/+9% Health )
 o Counterstrike II and Counterstrike III duration reduced t o 1/2/3 turns (from 2/3/4 turns)
 o Archery III ranged penalty reduction reduced to -25%/-30%/-35% (from -50%/-75%/-100%)
 o Idol of storms damage increased by 25%
 o Frenzy charge removed, 4 turn cooldown added
 o Frenzy bonus increased to 10/30/50% (from 5/15/30%)