Deus Ex: Human Revolution's Boss Battles Were Outsourced

If you're one of the many people scratching their heads over why the one-dimensional boss battles in Deus Ex: Human Revolution felt so out of place in comparison to the try-anything-because-it-just-might-work format the rest of the game takes, there's an explanation for it. In short, Eidos Montreal outsourced the boss battles to GRIP Entertainment, as president, founder, and "shooter guy" Paul A. Kruszewksi explains:



It seems crazy to me that something as significant as the boss battles would be handed off to a completely separate team, but perhaps that was the only way the game was going to make its August release date. Thanks, GameInformer.