Dungeons & Dragons: Daggerdale Reviews

We have rounded up three more reviews for the D&D-based hack'n'slash Dungeons & Dragons: Daggerdale, mostly confirming the generally bad reception the title developed by Bedlam Games and published by Atari has received.

Middle East Gamers, 6/10.
If you are looking for a deep RPG game then Daggerdale is not the right choice for you. This game was not meant to compete with Dragon Age or Elder Scrolls. Daggerdale was made entirely with a different concept of easy to pickup combat with some RPG elements, and it does try to do justice to that concept. The game features both local co-op mode (for 2 players) as well as online co-op on consoles via their proprietary match making systems or on PC via Gamespy Arcade (for 4 players). And this co-op mode would make your trip enjoyable in this otherwise monotonous and uninspired game.

Bit-tech, 20%.
Dungeons & Dragons: Daggerdale had huge potential, even within the limits of its predictable and formulaic hack-and-slash genre. Atari, however, has ignored the possibilities of the franchise in favour of delivering a rushed and poorly-ported title that will be expanded with later DLC and sequels. The result is a game that's functional in the strictest sense of the word, but still ugly and uninspiring.

Game Rabies, scoreless, but the review has clearly a negative tone.
With the license and brand of Dungeons and Dragons in the name, one would think that time and care would have been taken highly into consideration for such an arcade game, let alone a full blown $60 game. However, Daggerdale is a title that feels incomplete still. The glitches stand out amazingly here, and the dungeon crawler genre in general has come so far with brilliant games like Torchlight and Diablo, that it honestly doesn't meet the standard. Don't get me wrong, Daggerdale does do some things right. It has a solid control scheme, the visuals are pretty good, the combat is fluid enough and up to 4-player online co-op with 2-player offline is very nice indeed. At the same time, combat grows very stale and repetitive after only a couple hours of fighting the same enemy types, navigating through similar terrain and completing similarly drab mission quests. I could only see true hardcore fans of this genre picking it up, because for $15, you get quite a bit of content that will last you around 10 hours. Bedlam Games honestly needed another 6 months or so to polish the game's various issues, noting the potential that this game has. As it stands though, Daggerdale isn't a land particularly worth saving.