King Arthur: The Role-playing Wargame II Preview

If the prospect of leading armies in Camelot as King Arthur for more adventures entices you, then you may be interested in reading this new preview for King Arthur: The Role-playing Wargame II, courtesy of GameDynamo. Here's a sampling:
In addition to a well-crafted tale fueled by legend, the role-playing side of King Arthur II is reinforced through extensive unit and hero progression, intricate out-of-combat realm management, constant diplomatic challenges, and a decision-making system that brings consequences for your actions, shaping the evolution of the kingdom and the progression of the story. Through these mechanics, players are consistently challenged and rewarded, helping make King Arthur II a tailor-made experience.

Many additional elements of King Arthur II that were revealed to us piqued our interest. For example, leader alignment (benevolent or tyrannical) and religious affiliation (Christianity or (Old Ways)) open up new options and challenges, as well as dictate which kinds of skills and spells will be available for your armies, encouraging multiple plays through the game. Players can also find, forge, combine, and employ powerful artifacts. Moreover, the world map is fully twice as large as what was available before, encompassing not only the south of Britannia but the midlands and northern reaches of the realm as well. Finally, an intricate diplomacy system, which lets you communicate with other leaders in Britannia, will help you rally forces and territories behind your cause; answering the pleas of besieged subjects, satisfying important vassals, and liberating land through direct confrontation with the enemy hints at a comprehensive approach to strategy implementation that goes beyond simply marshalling troops about a battlefield.