Wizardry: Labyrinth of Lost Souls Reviews

We have rounded up a couple more previews for ACQUIRE's take on the Wizardry franchise, the PSN exclusive Wizardry: Labyrinth of Lost Souls, neither being particularly enthusiastic about the game.

First is IGN, 5.5/10.
For the already-converted, Labyrinth of Lost Souls is a more than solid dungeon crawler. Its fulsome selection of side-quests, items, and expansive dungeons could keep you exploring for many hours, making it excellent value. But it's hard to imagine it winning over the unconvinced or the uninitiated. At times, it seems wilfully obscure and unaccommodating, as if it doesn't want you to understand its esoteric ways: "This isn't for you; now, move along." But after time, you realise it's not hostile at all; it just expects a high degree of genre competence from you. Flatteringly, it assumes that before you enter the first dungeon you'll have bought a map (or have a sharp pencil to hand); that INT, PIE, LUC, VIT form a part of your active vocabulary; and that you're not impressed by immediate reward, but the deferred pleasures that come from spending hours accumulating XP in the dark and fastidiously tweaking your team's stats and inventory.

If that's not you, then it's hard to see how Wizardy: Labyrinth of Lost Souls will entertain rather frustrate and perplex.

And then we have Koku Gamer, 6.5/10.
The biggest thing for this game is the exploration of the dungeons and finding all that there is to offer down inside of them while being coupled with the old style fight mechanics. With that being said, I'm giving this game a rating of 6.5. The game is fun and enjoyable, but it is simple and overly complex. The graphics are decent for a PSN game and the game play style brings in a genre some users have been missing for a few years. So if you're fan of the old jrpgs or just wanted to give one a try without digging out an old system, go ahead and give Wizardry: Labyrinth of Lost Souls a go and see what you've been missing.