Dungeons & Dragons: Daggerdale PC Patch Released

It wasn't until I actually tore into my retail copy of Dungeons & Dragons: Daggerdale that I realized it was a Steamworks game, and upon activating and downloading it, I discovered that the action RPG was just patched yesterday.  There's no version number that I can see, but here's a list of fixes:
'¢ Fix to player menu bug
'¢ Character becomes stuck after progressing to Obisdia.
'¢ Saves new profiles when not signed in or changing signed in player.
'¢ PC can no longer maximize the window
'¢ Multiple UI fixes.
'¢ Human Fighter: The user's character becomes stuck in the block stance and is unable to move.
'¢ Fixed the player character occasionally freezing at the end of an attack Power animation
'¢ Enemies frequently display frozen in their death animation when the player kills them from a distance.
'¢ Issue with game reloading after defeating Rezlus
'¢ Static block makes the fighter to slide if it get hit twice and the class button is released
'¢ Ability scores show correctly on PC local coop
'¢ PC does not need online invites
'¢ UI adjustments for 16:10 spec monitors.
'¢ Numerous supported resolutions added for PC
'¢ Elven Rogue: Powers: The visual effects from the powers remain on the character when the player uses Rogue Dodge and a power in rapid succession.
'¢ Missing Power points and returning them
'¢ Shield stacking
'¢ New sequence action that reset player's health and prevent them to get status effect damage.
'¢ Level error fixes.
'¢ Cull distance volume fix.
'¢ Full rebuilds on all maps.
'¢ Multiple texture fixes
'¢ General optimization across the game
The patch hasn't been pushed down to the XBLA version yet, but we'll let you know as soon as we hear otherwise.