Hunted: The Demon's Forge Reviews

Reviews for inXile Entertainment's dungeon crawler Hunted: The Demon's Forge are slowly starting to come out , and we round-up another couple of them for your reading pleasure.

The Controller Online, 9/10
Hunted uses a great cover system, very similar to Gears of War. As you near cover, you press A to take cover and then while holding the Left trigger you pop out to shoot, it's a cool addition to a genre that wouldn't normally use a cover system.

Combat is well done here too. You have your ranged weapons on the Right trigger and melee weapons on X, it's a smooth transition between weapons. You also have your powers set to RB, switch from powers, to melee to ranged is done really well, without it feeling like you are losing too much time in between and being left vulnerable to the enemies nearby. Also when using a bow you can zoom in while in cover and it will auto target the closest enemy, a great feature to have for beginners. As Caddoc as you use your melee attack you fill up your meter, and when full you use Y to unleash devistating attacks.

The Legit Review, 3.5/5
Several places have simple puzzles, but they require teamwork to get through. Similar to Army of Two, you'll need both characters to work together to open huge doors, move structures in dungeons and more. This is a dungeon crawler at its heart, with the next-gen mechanics companies use like crazy. Here's where Gears of war kicks in. There's a roadie run button, and a cover system. The problem with the cover system, and parts of the game, is that its flawed. A few times playing coop online with a friend, I got stuck to the cover and I could not break free of it. You can vault over the cover, but that doesn't feel particularly smooth either.

Hunted uses the unreal engine, but it comes with mixed results. Sometimes Hunted will look dazzling, but in certain places the visuals will dip significantly in quality. I'm a big fan of consistency, especially in 60 dollar games.

The A.I. is pretty solid, and they put up a good fight for their-self. Sometimes the CPU will make foolish decisions like running out into the open to get slaughtered, but it's not as frustrating as it could have been. If your ally does happen to get put down though, it works just like Gears. I really mean just like Gears. The screen will go red and the character will have to tap the button to crawl to the other person for a revival. They copied so much in that aspect, but really they should have copied more. What comes next is the most frustrating problem with the game.