Dungeons & Dragons: Daggerdale Q&A

I opted not to call GameZone's Daggerdale Q&A an "interview", because at four questions in length, there's not enough there to keep you interested for more than a minute or two. Still, it's worth checking out if you plan on picking up the game tomorrow:
Q: It's been quite a while since the excellent Dark Alliance series, and the genre is still going strong with contenders like Torchlight and the upcoming Diablo III. What is going to make Daggerdale stand out from a gameplay perspective?

BEDLAM - What we have here with Daggerdale is a perfect amalgamation of action and RPG. Dungeons and Dragons: Daggerdale focuses on delivering white-knuckle combat as well as deep character development and customization. Working closely with Wizards of the Coast, we tune and tweak the game and narrative, polishing it into a perfect action RPG experience.

Q: Is there any interest in getting the Angry Birds-consuming casual market and the hardcore FPS players into D&D? How are you attempting to go about that?

BEDLAM - Daggerdale was designed for a broad audience, easing newcomers into the robust game rules. The user interface is also streamlined to help players jump in and go, although D&D fans out there who would like to tweak and tune every aspect of the characters can do that, too. So Daggerdale's design does lend itself to a casual market and having an IOS version would be a sound starting point.
Streamlined!