Carbine Studios Staff Spotlight Q&A: Matt Mocarski

Carbine Studios art director Matt Mocarski is the most recent employee to be spotlighted with a Q&A at Carbine Central, though there's still very little information to be gleaned about their as-of-yet unnamed, Tim Cain-led MMORPG. Some excerpts:
What computer game, regardless of genre, seems to have had the greatest impact on your desire to work in the computer gaming industry?

Definitely Lucasarts' Graphic Adventure games like Full Throttle, Sam & Max, Day of the Tentacle, and The Dig. I loved the worlds, stories, and art from all of those games. When I was in school, I was studying 2D and Computer Animation. I wanted to make games exactly like those. Unfortunately the genre died out just as I broke into the industry. I love that some of them are making a revival recently. Hopefully we'll see Full Throttle on the iPhone! (hint, hint Lucasarts).

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What major influences do you think will shape MMOs in the future? And how do you envision the genre in a decade from now?

I think MMOs will be influenced more by online social networks like Facebook and Twitter than by other games. Eventually you'll log onto your account and choose to see the 500 updates of stuff your friends have accomplished in the game. I also feel that there will be numerous portals to access the game. We'll probably start playing games across platforms like the iPhone or iPad. We'll check our dailies in the theater before the movie starts and bid on the Auction house in the bathroom. The games will text you when your items sell or your friends are looking for groups. We are already seeing the beginnings of this, and I think it's going to get crazy.