How Deus Ex: Human Revolution Feels on PC

Given the article's title, I'm pretty sure most of you know what to expect from this new Deus Ex: Human Revolution preview on PC Gamer. If the rest of the PC-specific information released throughout the week didn't answer your questions, the details here just might:
The inventory is a grid-based system just like Deus Ex. You can drag stuff about (a little laggy currently), combine it or drop it. The system can also auto-rotate an item if you only have a tall, thin space for something that's usually wide.

The map is a dynamic 3D one rather than the aerial photos of old, which is an improvement. Main objectives and sidequest objectives are marked on it, but you can toggle any of these off, and you can scroll through the floors of a building to figure out where you're going.

Like Deus Ex, it keeps a comprehensive log of all the e-books and pocket secretaries you read. And like Deus Ex, all these things are accessible as tabs along the top of whichever screen you're on: inventory, map, augs, media log, quest tracking.