Five Mistakes in Dragon Age II That Shouldn't Be in Mass Effect 3

Even though Mass Effect 3 is probably too far into its development cycle to change much based on Dragon Age II's reception now, Segment Next lists five specific mistakes it doesn't want to see in ME3, a few of which are indeed very unlikely to be in that title.
3. Limiting The World
Another slight disappointment in Dragon Age 2 was how the entire events were mainly limited to Kirkwall only. This sense of confinement cramped the RPG nature of the game to a tangible extent, and that irritated many players. An RPG is generally supposed to allow room for exploration and traveling, and we surely hope to see the same expanded universe we experienced in original Mass Effect 1.

4. Eliminating the Sense of Epicness
If there is one thing about Bioware games that are loved unconditionally, it is the epicness that they so wisely incorporate in their games. Sadly, the very epic feeling that was the core of the greatness of DAO was almost entirely missing from DA2, and is marked by many as the gravest mistake in the game.

The first two Mass Effect games had the epic thing in them, even though the sequel was slightly less focused on the bigger picture than the first one. We're hoping it would be retained in Mass Effect 3; it would be a super treat if they could make it even more evident than it was in DAO or Mass Effect.
I don't know when exactly "must be able to travel" became a demand of cRPGs. Is it really so terrible for a designer to want to make a smaller-scale, non-epic story?