Dungeons & Dragons Daggerdale Interview

The guys at io9 managed to grab the ear of Atari producer Michael Fahrny for a brief interview about their soon-to-be-released action RPG, Dungeons & Dragons Daggerdale.
For a lot of players, character creation is a huge part of the appeal of D&D, while Daggerdale seems to have limited character creation options. I can imagine that game balance and other issues could make that necessary, but I was wondering if you could talk a bit about character creation and limiting some of the open-endedness of a traditional RPG.

For a smaller digital download game like Daggerdale, it just didn't make sense to have a robust and open character creation system. By choosing to go this direction, it has allowed us to spend more time on polishing the overall look, feel, and gameplay for Daggerdale and has allowed us to give people a much more robust world to play in. I do love to give players as many options as possible in a RPG, but for this game, it just didn't make sense.

How will the different character classes fit together and allow for teamwork in multiplayer cooperative games?

Going from the 4th Edition rules, each class in Daggerdale is designed to stand on its own as well as with other players. Each class has their own strategy elements and they are all designed to play well with the other classes. The game is fun playing through alone, but it really shines when you get into with four players.