The Races of Torchlight II

Runic Games has cranked out another bi-weekly update for Torchlight II, and this time they've introduced us to the sequel's "strange and wondrous races" - the Stumbeornen, the Ezrohir, the Dwarves, and the Varkolyn. Hit the link for some animations, or continue on for the Ezrohir and Varkolyn blurbs:
Although the Zeraphi finally recognized the dangers of Ember and gave up their war over the Estherians' Ember, one faction refused to lay down arms. The Ezrohir pursued the retreating Estherians, seizing their mines. With the Estherians' Ember, the Ezrohir eventually perfected their own process for encasing souls in suits of armor.

But the process was flawed. The Ezrohir gained immortality - but the corrupted ore burns out over time, and the Ezrohir die unless they can procure more Ember. Their insatiable need for Ember led to a disastrous war with the Zeraphi, and the Ezrohir were driven out into the Mana Wastes, forced to hide in their ancient fortresses. For centuries they have waited, and plotted ... and their vengeance is finally at hand.

...

After dwarven civilization collapsed, their oldest enemies, the Varkolyn, crept from the shadows, claiming the ruined keeps and palaces as their dominion: the Kingdom of the Dark. For centuries afterward, the Varkolyn ruled over the dwarven ruins, making war on their neighbors and preying on anyone who strayed within their territories. Ultimately, they failed to grow their civilization: The First Great Varkolyn Empire was also the last.

For all their pretense of civilization, for all their glorious plans, the Varkolyn lack the expertise to carry them out. Those on the fringes of Varkolyn society have a tendency to backslide into barbarism, splitting into feral clans and even going to war with their more advanced cousins. All that still unites them is their utter contempt for other races.