Jagged Alliance: Back in Action Preview

Thanks to bitComposer's demonstration of Jagged Alliance: Back in Action at this week's GDC, we have some brief firsthand impressions of the Jagged Alliance 2 remake to read through over at GameSpot.
The 2011 Game Developers Conference in San Francisco is winding down, but there are still plenty of new and exciting games being shown, including Jagged Alliance: Back in Action, a graphical overhaul of the cult-classic 1999 turn-based strategy game in development at German studio bitComposer. Back in Action will essentially be a 3D face-lift that renders all characters and battlefields in full 3D but that otherwise seeks to faithfully re-create Jagged Alliance 2. The story is still the same--you're still a mercenary captain contracted to liberate the oppressed (and fictional) island nation of Arulco, and you still use the services of the Association of International Mercenaries to hire soldiers of fortune for your cause. The version of the game we saw was very early along and was lacking many features, including some of the early game's interfaces, but we were assured that the final game will, in fact, have the original game's Web-browser-on-a-laptop-computer interface for both your starting character's personality test and the in-game AIM website. However, it sounds like bitComposer may be planning to rerecord the audio dialogue for its mercenaries--if so, hopefully the developer can recapture the personality and humor imparted by Jagged Alliance 2's original creator, Sir-Tech, way back when.

Just like with the original Jagged Alliance 2, the meat and potatoes of Back in Action will be tactical battles that take place in Arulco's oppressed villages and military bases, eventually culminating in climactic battles in the compound of the evil Queen Deidranna herself. And just like before, the game will give you the choice to play these battles in real time (if you happen to be totally insane) or in turn-based mode (if you're sane).