Deus Ex: Human Revolution Interview

VG247 offers a article-style interview with game director Jean Francois-Dugas, mostly discussing the challenges of reviving Deus Ex, though also covering some other topics, like DLC.
After seeing the demo, I sat down with Anfossi. There, he mentioned he had just started working on Human Revolution DLC with Dugas, calling it an (extension).

Dugas is less forthcoming on the question of post-launch content, though.

(We're focusing on finishing the main game and we don't have anything else to announce,) he says. (Maybe he was just inspired.)

(...)

While Deus Ex is a story-driven title at heart, the series came close to dallying with multiplayer in the past: Crystal Dynamics made Deus Ex: Clan War for release in 2005, but Eidos shifted the game away from the DE universe after Deus Ex: Invisible War, the second full Deus Ex game, performed below expectations. Clan War eventually released as Project Snowblind, leaving the Ion Storm IP unsullied by online play.

But this is not 2005. We live in a period where multiplayer is essential to most triple A, cross-platform games, yet Human Revolution features nothing apart from a campaign. Dugas doesn't regret the decision, but won't rule multiplay out for the future.

(Reviving Deus Ex is quite a huge challenge on its own already, and Deus Ex, in its heart, is more of a solo experience than anything else,) he says.

(Don't get me wrong: we could do some great multiplayer, but we thought, as a first attempt, we should really, really focus into making the best Deus Ex game we could come up with, and not try to spread our efforts all over the place.)