The Witcher 2: Assassins of Kings Interview

VG247 has drummed up an article-style interview with The Witcher 2 producer Tomasz Gop about comparisons that can be made to BioWare's Dragon Age, the game's 3D support, his stance on DLC, and much more. A bit of what to expect:
BioWare has unveiled a new, apparently less gritty look for Dragon Age II which releases on March 8 in the US and March 11 in the EU while the second Witcher title remained as hard as it is heavy.

Gop acknowledges there may be more distance between the newborns than with their parents, but is reserving final judgement for now.

(Before I play Dragon Age II for myself, I won't be able to say for sure that they actually did it,) he says on the subject of Dragon Age II's (cartoonification.)

(But for the Witcher, the story has always been the top feature, and the most distinctive feature about this feature is actually being dark and morally ambiguous. It wasn't possible at all to change that aspect of the game: that's what makes the Witcher the Witcher.

(That's why I'm curious as to why BioWare changed that, if they did. Maybe it wasn't the main feature of the game. In this case the games might get more disctinct than they were previously.)

Comparisons with DAII aside, The Witcher 2 will be considerably bigger than the original, thanks to a giant amount of fan feedback and new technical capabilities.